Isn't this what Queries are for?

Code
QRY
    QRY_MyMod_IsntOpen((ITEMGUID)Door)
AND
    ItemIsOpen(Door)
THEN
    ItemCloseAndLock(Door);
    DB_NOOP;

IF
    CharacterUsedItem(Character, Lever)
AND
    DB_MyMod_LeverDoor(Lever, Door)
AND
    QRY_MyMod_IsntOpen(Door)
THEN
    ItemUnlockAndOpen(Door);


I am genuingly asking, as I have run into this and solve it with Modulo, but having been doing reading into Queries, I feel like this should work.

Last edited by Sinistralis; 24/10/17 11:43 PM.