here's the problem with your idea that struck me even before all of the other problems there are with it: thinking that something is especially strong, or even too strong, doesn't translate to "it needs to be nerfed". this isn't a moba. balance is important in every game to varying degrees, but in a game like this that is played as much in single player as it is in multiplayer, nerfs have ripple effects that can affect more players negatively than they do positively. if somebody wants to use something that is especially strong, that's their prerogative, and it's not yours to advocate it to be nerfed for everyone just because you think it's too strong. the alternative is to just not use it yourself. difficulty in this game is equal parts limiting what you do as it is changing the setting from classic to tactician, and you're perfectly free to never steal anything rather ask for something to be nerfed so that nobody can enjoy it. believe it or not, many people enjoy doing things in game that make them feel strong from time to time, and this is not a cause for having those things removed or neutered

like every other suggestion of this sort, if this aspect of the game is too strong in your opinion (and it is very strong), you're at liberty to increase the difficulty of your own playthrough by not using it. alternatively, you could only steal in certain ways (don't have one character talk to the npc while another steals, for example) to make it harder. there are a plethora of ways for you to control your own playing experience that have no chance of adversely affecting the experiences of others

thankfully, i don't think this kind of change will ever be implemented, though you're welcome to try your hand at modding for others who might be interested

Last edited by miaasma; 25/10/17 12:57 AM.