Balanced between Tactician and Honour Mode.

- Tactician difficulty
At least tactician, maybe a litte harder?

- Bedroll use only when there's a fire place nearby
Bedrolls not everywhere, just when you can "camp". Or use a bed somewhere.

- Fireplayces can be crafted
With some effort, sure.

- Weapons and armor now loose durability during fight (1 fight = -5% durability)
I never needed to repair an item. So force the players to repair their gear.

- Save the game only on waypoint statues
Big point! Makes the game much more dramatic! Finally feel a sense of danger! No more save scumming! No Cheesing!

- No Fast Travel (or stronlgy restricted, like not in caverns, caves, etc.)
No easy cheesy out of a dangerous area! You can't teleport, you need to *find* a way out! (Pyramids need some change then , too)

- Food management
Yeah, everybody needs something to eat. Also our heros.


Above ideas are partly taken from a mod Idea in the steam forums.
This generates a difficulty, that lays between tactician and honour mode, without touching/changing enemies. Only generated with a slight change in game mechanics. It would give a sense of danger, it would be punishing if you die somewhere, but not es punishing as honour mode.

Sure, I couldn't use save, or I could play honour mode. But I want it real in the game!

Personally I'd love to play this.




€: added food

Last edited by nn23; 25/10/17 01:15 PM.