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#633459 25/10/17 12:37 PM
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nn23 Offline OP
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Balanced between Tactician and Honour Mode.

- Tactician difficulty
At least tactician, maybe a litte harder?

- Bedroll use only when there's a fire place nearby
Bedrolls not everywhere, just when you can "camp". Or use a bed somewhere.

- Fireplayces can be crafted
With some effort, sure.

- Weapons and armor now loose durability during fight (1 fight = -5% durability)
I never needed to repair an item. So force the players to repair their gear.

- Save the game only on waypoint statues
Big point! Makes the game much more dramatic! Finally feel a sense of danger! No more save scumming! No Cheesing!

- No Fast Travel (or stronlgy restricted, like not in caverns, caves, etc.)
No easy cheesy out of a dangerous area! You can't teleport, you need to *find* a way out! (Pyramids need some change then , too)

- Food management
Yeah, everybody needs something to eat. Also our heros.


Above ideas are partly taken from a mod Idea in the steam forums.
This generates a difficulty, that lays between tactician and honour mode, without touching/changing enemies. Only generated with a slight change in game mechanics. It would give a sense of danger, it would be punishing if you die somewhere, but not es punishing as honour mode.

Sure, I couldn't use save, or I could play honour mode. But I want it real in the game!

Personally I'd love to play this.




€: added food

Last edited by nn23; 25/10/17 01:15 PM.
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Oh boy, survival mechanics. Yay. At least you've made the wise decision to quarantine them into their own separate difficulty so they don't have to infect the rest of the game.


I will point out that "only saving at waypoints" is not a great idea even for your hardcore roleplayer mode. It is annoying if you would have to stop and quit before you planned. The end of Act 1 and act 3 also have a LOT of stuff happening between waypoints which takes some time to deal with.


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I'd counter with "Legend of Grimrock". There's a difficulty, where it is only possible to save at Crystals, rarely deployed through the world.

Playing this way was intense! Waaayyyyy more intense than any fight in DOS.
Except maybe honour, but honour is kind of shitty, because instant perma death in a 100h game, where one wrong mouse click can kill you. So I loose a huge sh*tload af time. While with the above mechanic, I loose maximum few hours, what is somewhat manageable.

Quote
The end of Act 1 and act 3 also have a LOT of stuff happening between waypoints which takes some time to deal with.


Even better!
Living on the edge! Last fight, barely survived against that big void voken! Barely made it, Holy crap, That was intense!



And, well, survival mechanics kind of belong to RP, going to hunt, keep Food up, manage your gear, even replace your broken shoes.

Yeah, many people *do* like that.

Last edited by nn23; 25/10/17 01:19 PM.
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Originally Posted by nn23
Playing this way was intense! Waaayyyyy more intense than any fight in DOS.
Except maybe honour, but honour is kind of shitty, because instant perma death in a 100h game, where one wrong mouse click can kill you. So I loose a huge sh*tload af time. While with the above mechanic, I loose maximum few hours, what is somewhat manageable.


As an honour mode achievement holder, I had to restart 3-4 times to finally beat the game. Nothing is more terrifying or surreal as being down to 1 man and trying to either pull a 'W' or make their escape.

That's the fun of it. If there wasn't that razor's edge, it's be boring. That's the point. It's not shitty, it's just real stakes.

Originally Posted by nn23
And, well, survival mechanics kind of belong to RP, going to hunt, keep Food up, manage your gear, even replace your broken shoes.

Yeah, many people *do* like that.


I do agree food feels useless and there's a few mechanics in the game that could use some changing in regards to immersion, but don't state anecdotes to win an argument.

The burden of proof is on you. This means citations, this means research, this means providing reasonable conclusions on why the developers should add this mode.

You savvy? Could be a cool mod if you're capable.

Good luck. smile

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I like roleplaying outside of mechanical restrictions just because it's more fluid and realistic, it doesn't leave you at the mercy of a machine.

But hey, sounds like a mod difficulty to me. myte b kewl


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Restricting game saves to checkpoints is great if you are a kid living in your parent's basement and all you do is play computer games. If you are a working adult with a family it is a dumb idea.

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Originally Posted by bobwalt
Restricting game saves to checkpoints is great if you are a kid living in your parent's basement and all you do is play computer games. If you are a working adult with a family it is a dumb idea.


Please don't project your stereotypes, lol.

It's just stupid and rude.

Last edited by Alexstrasza; 25/10/17 06:51 PM.
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Bit of a mixed bag for me; I generally enjoy survival stuff, though I'm not so sure how it would scale from a single character to a whole party. It'd be a nice option, though. At the same time I'm broadly unenthusiastic about weapon and armour maintenance: I'm not saying there's no place for it but I've so rarely seen it well executed.

But I loathe checkpoint saves or any other form of save restriction, and along with the escort quest and the timed mission, it's one of my most hated game features. So that really isn't for me.

Then again, I'm still pootling about on Explorer, so I may not be the target audience.


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Originally Posted by nn23
Bedroll use only when there's a fire place nearby)


Although you usually make a fire when you camp, I don't see how "bedroll use" and "fireplace" *must* go together. You're saying I can't throw down my bedroll in a corner of a house and get a decent sleep? Or what about the Lady Vengeance? I can't use bedroll and get sleep on the lower decks of the ship because there's no fireplace there? How is that realistic? Since apparently "realism" is your goal here, right?

Originally Posted by nn23
Weapons and armor now loose durability during fight (1 fight = -5% durability)


Durability is rather irrelevant as it is right now, true. I'd still point out that it has nothing to do with "fight" though. It depends on how often you actually hit someone with your weapon, or how often you get hit. But I agree some changes to durability mechanics would be fine.

Originally Posted by nn23
Save the game only on waypoint statues


You mean no manual save, no quick save? God no, just no. Horrible idea. Probably as bad as "level of gears sold in shop varies within 5 levels from yours". For a game like this one (and previous Divinity games too), when it is SO easy for things to go wrong, even when you have beat it and know exactly what to expect. There are still so many people reporting game-breaking bugs that are bizarre and seem totally random and prevent them from progressing. No matter how good you are at this game, you don't beat these bugs. They beat you. Wait until YOU run into one of these monsters and we'll see how much you enjoy this save restriction idea. At least in TES games you have an all-powerful console that lets you solve pretty much all problems in the world.


Originally Posted by nn23
No Fast Travel


By "fast travel", you mean traveling using way points and the pyramids? As far as using way points is concerned, I see nothing wrong with it. Not being able to fast-travel from inside cave? But why not? It just doesn't make sense. This is unlike the fast-traveling in TES games where you can fast-travel pretty much anytime anywhere outdoor. Being able to fast-travel from indoor anytime would be a little bit too convenient, and it might also have something to do with the way world areas are loaded in those games. In D:OS2 you have to use a device, found at a few specific locations. It's totally legit. Why should it not work when it is put inside a cave? I can't understand how that is NOT restricted enough. As for the pyramids, from my point of view, they are a signature of the Divinity games, so messing with them is a very, very poor idea. I also find it funny that even though "realism" is the aim in the first place, we would keep coming up with ideas that are totally unrealistic and make no sense in order to make it more... uh... realistic?

Generally speaking though, I don't think the idea of a "survival mode" should even be "a thing". This is not an open world game where you control a single character. Survival mode makes sense in games like the new Fallouts or TES games; it gives you a stronger sense of living an alternate life. This is a top-down old-school party-based RPG. I suppose you can certainly implement a "survival" kind of mode for this game, but I'd wager that it won't feel nearly as good as in an open world game - it won't give you the same kind of sense.

Last edited by Try2Handing; 25/10/17 10:49 PM.

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There's going to be about as many suggestions with things like this as there are players. I think modding is your answer here.


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