Sorry about that, I’ve got an aerotheurge ranger (avatar), a cleric tank (red prince), a summoner (Lohse), and a rogue (Sebille). Only my avatar has their collar removed. The thing that really gets me is the combo of decaying and diseased that reduces damage dealt and prevents healing, not sure what to do about that. Nobody is really doing fire damage so that’s not a problem. Most of my ranged damage comes from my ranger though he can only fire two shots a turn with no movement or support casting. Otherwise my ranged damage comes from dimensional bolt and staff of magus on Lohse, and throwing knife on Sebille. I do however have power infusion and far sight infusion on Lohse too though I prefer to use the incarnate for flanking in melee. My big damage is definitely my ranger and the red prince war cleric, both doing around 41-56 damage, though the red prince, even with 200 hp and 100+ physical armour gets wrecked by the beetles. Besides that, what are good placement tactics for this because I’ve tried camping the tunnel entrance and using the incarnate to start the fight, and I’ve tried sticking together as a group in the valley in the middle.