Tbh I still don't quite get what the "issue" is. Without Pet Pal, he behaves like a normally neutral NPC, which makes sense because he actually is not a hostile-by-default enemy. He won't attack, and attacking him might not trigger a fight immediately - he just loses Attitude instead. With Pet Pal, you still have a chance to back away, but since you understand him now, you can have a proper conversation, which leads to him attacking you in the end. So why should this encounter not require Pet Pal again?


"We make our choices and take what comes and the rest is void."