X points in Warfare, because the CC and damage is great. This will be your main combat skill point dump.
2-3 points in Polymorph, because it's great; gives you an atrophy effect (tentacle), chicken claw, flight, heart of steel...
2 points in Huntsman, for the Tactical Withdraw, it's really good. Also, Huntsman book + Pyro book = Throw Explosive Trap. This spell is awesome; sure, you have to invest another point in Pyro, but you get Haste and Clear Mind as well for it.
1 point in Hydro, for Frost armour and healing.
1 point in Geo, for Fortify armour.
Maybe Aerothurge for Teleport and Nether Swap; helps with positioning.

That's about it. If you want to be extra tanky, use a shield and don't be Undead. Also, craft a cleanse wounds skill book by combining a cheap Hydro and Warfare book together.

Necro is okay, but stacking Warfare is more important. Retribution is really bad, don't use it, I can't stress this enough; it's so bad, lol. An amazing combo for 'thicc' enemies is: Fortify self + Heart of Steel + Overpower = Shatters their armour and deals damage, leaving them ripe for physical based CC effects like your Chicken Claw, Bull Charge, Battlestomp, etc.

Last edited by Alexstrasza; 26/10/17 06:40 AM.