Looking to create a status that would do damage per turn like say poison, but damage done then heals spell user by same amount. I'm just struggling to work out how and if it's do-able.

Might need two statuses, one for caster and one for target.

Also wondering if anything needs to be wrote scripting side, or if it can be produced just through stats editor.

I could create 2 statues, one that damages target per turn and another that heals caster per turn. Problem here is that this wouldn't allow stacking with the caster if used on another target, so unless anyone knows how to essentially allow a status to stack with itself?