Game v3.0.150.188- Fixed an issue with downloading add-ons from the host when entering a multiplayer game
- Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign
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New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame Will be addressed in a later patch- Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)
- Fixed mod downloading and uploading errors due to incorrect renaming of mod files
- Users can now create mods with a name that starts with “Shared”
- Fixed material editor not saving correctly
- Fixed sandbox mode not saving correctly
- Players can now load add-ons when loading a GM savegame