Game v3.0.150.188

- Fixed an issue with downloading add-ons from the host when entering a multiplayer game

- Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign

- New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame Will be addressed in a later patch

- Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)

- Fixed mod downloading and uploading errors due to incorrect renaming of mod files

- Users can now create mods with a name that starts with “Shared”

- Fixed material editor not saving correctly

- Fixed sandbox mode not saving correctly

- Players can now load add-ons when loading a GM savegame