Here goes part of the patch notes related to the Game Master mode

Game v3.0.150.188

Game Master mode
- Updated music tab. Added new music and fixed several playback issues

- Added support for multi-region levels in GM mode:
-- If level contains several region triggers buttons will appear on minimap allowing to switch between them

- You can now drag items with or without snapping to terrain (by pressing the Caps Lock button)

- Fixed inconsistency when spawning and dragging an existing item

- Fix for characters sometimes not being assigned to anyone when a player disconnects from a GM session

- Fixed error 300 and error 302 issues and related crash when trying to load zones that had a global entity removed

- Fixed not being able to see custom stats tab when playing with controller

- Fixed a crash related to NPCs joining dialog

- Fixed a crash related to duplicate characters not being cleared correctly

- Fixed a crash when dragging certain items to inventory

- Fixed AI type panel and Alignment context menu not closing when GM changes character

- Fixed an issue causing the encounter panel to display characters in the wrong order if there is a global character

- GMs are now able to change the layout of add- ons for savegames (active sessions), as well as add new add- ons for already ongoing sessions

- Fixed player character being teleported incorrectly when GM takes item that player was sitting or lying on

- Users no longer lose Action Points when the GM manages their items during combat

- Fixed exported characters not having the correct skills memorized

- Fixed item use state being broken after GM has moved it to his inventory and back into the world

- Fixed peace mode after saving and loading

- Fixed cancel button in Level Templates search field

- Fixed swapping around items not being synced correctly to clients
- Fixed being able to load a pin with a deleted scene

- Fixed Character Sheet background after managing a Character

- Fixed incorrect tier of items being generated for creatures

- Fixed GM not being able to do a GM roll during combat when possessing a character


Mods
- Fixed an issue with downloading add-ons from the host when entering a multiplayer game

- Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign

- New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame

- Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)

- Fixed mod downloading and uploading errors due to incorrect renaming of mod files

- Players can now load add-ons when loading a savegame:
-- There is "Gear" icon appears when selecting a savegame of GM session allowing to change mods added to the game.


More info here

Last edited by Seter; 26/10/17 02:58 PM.

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