Originally Posted by monzua
Originally Posted by LaughingLeader
Not sure if this is related to your mod, but I had to generate definitions + build my mods with story scripts to get them to load properly in-game. This is probably because they changed the MoveAllItemsTo call and added an additional parameter, which then causes an error in a few base scripts (if you don't generate definitions).


How can i fix this`?


Open up the story editor and select File->Generate Definitions, Build, and Reload.

Last edited by Windemere; 26/10/17 09:30 PM.

DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods