Patch 1

New functions:
  • query CharacterGetBaseSourcePoints([in](CHARACTERGUID)_Character, [out](INTEGER)_Amount)

Patch 3

New functions:
  • call CharacterResurrectAndResetXPReward((CHARACTERGUID)_Character)
  • event CharacterLockedTalent((CHARACTERGUID)_Character, (STRING)_Talent)
  • query DialogGetCategory([in](INTEGER)_InstanceID, [out](STRING)_Category)
  • call OpenWaypointUIForFlee((CHARACTERGUID)_Character)

Patch 4

New functions:
  • call CharacterAddCivilAbilityPoint((CHARACTERGUID)_Character, (INTEGER)_Amount)
  • query CharacterGetCivilAbilityPoints([in](CHARACTERGUID)_Character, [out](INTEGER)_Amount)

New parameters:
  • call MoveAllItemsTo((GUIDSTRING)_FromObject, (GUIDSTRING)_ToObject, (INTEGER)_MoveEquippedArmor, (INTEGER)_MoveEquippedWeapons, (INTEGER)_ClearOriginalOwner)


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