//REGION AMBUSH AFTER FENCE
IF
DB_IsPlayer (_Player)
AND
CharacterEnteredTrigger(_Player,TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277)
AND
DB_Undeadambushed(TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277,0)
...