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Stabbey Offline OP
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Some quests in the game now give a "Choose your reward" screen. Unfortunately, a lot of the time, when you complete them, your choices are all for things which are below your level, and therefore are only good for selling to vendors.

(If they ARE your level, you have no way to compare that stuff to what your other party members are using to make an informed choice, but that's a different issue.)

I think that it would be better if the rewards scaled to your level. However, it's not that simple - there's a problem with that as well. It would lead to people saving all their quests up well after they technically completed them to get a ton of high-level rewards at once.

So what would need to happen is some system to scale quest rewards to your level, but lock it in at the point where you've completed the challenge, but before you actually turn it in to get the reward.

Even that system probably has problems as well. How can we improve quest rewards without encouraging gaming the system by holding off on turning quests in?

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So far, I have not been paying that much attention to this. Could it be the RNG gods acting up?

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I think this is related to the level of difficulty of the quest. For example whe you do a quest that you kill opponents that are lvl 12 dont expect the reward to be lvl 14 if you are lvl 14. To me the problem is that you cannot swap characters during the reward screen so you can compare the items with everyone at your party.

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Stabbey Offline OP
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Originally Posted by Wakko
I think this is related to the level of difficulty of the quest. For example whe you do a quest that you kill opponents that are lvl 12 dont expect the reward to be lvl 14 if you are lvl 14. To me the problem is that you cannot swap characters during the reward screen so you can compare the items with everyone at your party.


Indeed, the difficulty of the combat encounter should be taken into effect, but it's clear that some quests completely ignore that.

I got a quest reward for escorting Sahelia back from the sawmill and learning the third source point. It was level 9. At that point I'm throwing out level 12 stuff as junk.

If the reward was for escorting Sahelia back, that was wrong because the enemies there are level 14.
If the reward was for getting the third source point and maxing out, that was wrong because there is no possible way to complete that quest at level ****ing NINE. At the very least it should be a level 13 reward.

This issue is especially frustrating because of the rapid stat inflation making lower-levelled gear so bad. But I recognize that it's not going to be an easy one to solve.

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The underlying issue is the insane gear scaling. Fix that, and it will not be a deal breaker if your item is slightly lower.

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Originally Posted by Stabbey
I got a quest reward for escorting Sahelia back from the sawmill and learning the third source point. It was level 9. At that point I'm throwing out level 12 stuff as junk.

If the reward was for escorting Sahelia back, that was wrong because the enemies there are level 14.
Absolutely - that is an anomaly. The Palidins give you level 14 reward for Mummie Dearest's head (also for going to sawmill) while the Elves give you a level 9.

I don't think you could even get to the sawmill at level 9 let alone kill anyone if you did.

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Originally Posted by lx07
Absolutely - that is an anomaly. The Palidins give you level 14 reward for Mummie Dearest's head (also for going to sawmill) while the Elves give you a level 9.

I don't think you could even get to the sawmill at level 9 let alone kill anyone if you did.


You got a reward for handing the head over? I got nothing. Oh well, doesn't matter.

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`except for fixed reward. The bonus is completely random and draw from a pool of QUEST level instead of character level.

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Originally Posted by Stabbey


You got a reward for handing the head over? I got nothing. Oh well, doesn't matter.


I'm not sure, but I guess you have to talk to the spirits there for that to happen.

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Originally Posted by cossayos
I'm not sure, but I guess you have to talk to the spirits there for that to happen.


It's possible I didn't do that, but since this was an official bounty from the Paladins, the expected thing is that Paladins provide a reward. They're not going to say "jolly good now go talk to some ghost somewhere for your reward".

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Originally Posted by Stabbey
Originally Posted by cossayos
I'm not sure, but I guess you have to talk to the spirits there for that to happen.


It's possible I didn't do that, but since this was an official bounty from the Paladins, the expected thing is that Paladins provide a reward. They're not going to say "jolly good now go talk to some ghost somewhere for your reward".
I didn't get it first play through but this time I did. Could be you have to speak to a spirit as in the Saw Mill this time I got a pop up saying "take it to the Paladins" after talking to a ghost in Mummie's workshop.

In any case giving a level 9 reward is odd. Almost like the quest should have been placed elsewhere.

Another weird thing is I killed Sahelia in Fort Joy. After turning in the Saw Mill Elf quest (and giving her his arm or whatever) you can't own up to that any more although before that point you can own up (and they get upset).

I wanted to say "Well thanks for the thanks but I did actually kill her by mistake" but my chance was gone.

That whole quest/area is a bit bugged still I think. Not badly (it doesn't really matter) but it doesn't feel quite right.

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Originally Posted by Stabbey


It's possible I didn't do that, but since this was an official bounty from the Paladins, the expected thing is that Paladins provide a reward. They're not going to say "jolly good now go talk to some ghost somewhere for your reward".


I think, you have to talk to the ghost next to mummie in order for the quest to be started.

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Originally Posted by cossayos
I think, you have to talk to the ghost next to mummie in order for the quest to be started.


I did that, which is how the quest got started, and I didn't get a reward.


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