Some quests in the game now give a "Choose your reward" screen. Unfortunately, a lot of the time, when you complete them, your choices are all for things which are below your level, and therefore are only good for selling to vendors.

(If they ARE your level, you have no way to compare that stuff to what your other party members are using to make an informed choice, but that's a different issue.)

I think that it would be better if the rewards scaled to your level. However, it's not that simple - there's a problem with that as well. It would lead to people saving all their quests up well after they technically completed them to get a ton of high-level rewards at once.

So what would need to happen is some system to scale quest rewards to your level, but lock it in at the point where you've completed the challenge, but before you actually turn it in to get the reward.

Even that system probably has problems as well. How can we improve quest rewards without encouraging gaming the system by holding off on turning quests in?