I edited statuses.gamescript to add saving throws to vanilla BURNING, instead of changing every fire skill to add SMARM_BURNING and creating a separate gamescript file for that, because working with vanilla statuses would preserve compatibility with mods that add extra skills. The custom statuses I created were for surface-applied statuses (SURFACE_BURNING), which need to be handled differently so as to avoid spamming players with 100 'saved vs burning' notifications while walking across a fire surface with high magic armor.

Thanks for pointing out the change. Starting over with my own gamescript and a full set of custom statuses tomorrow.

Last edited by smarmbot; 27/10/17 12:48 PM.