that's true in the last act of the game when those spells become available. but bless is available from about halfway through the first act. between when you get it and when you get access to those final tier source spells, bless sees very limited use, largely because of how easily it is nullified by curse (which is spammed by many enemies). the problem is that i like bless as a spell and the many ways it can be used are conducive to dynamic combat, but the fact that it costs a source point that i'd almost always be better off using on even a mediocre source spell discourages this sort of creative play. the fact that a blessed surface becomes a normal surface just because a specific enemy died on it highlights how easily the spell can be countered, which throws the fact that it costs a source point to use out of balance. it's really not a cost-effective spell at all in its current state, which is disappointing