Well, I was using the default Puzzle Spiked Floor Trap. It uses the scripts inherited through the base game. It has the default stats, and (to me) appears to attack the player walking above it, but it might be a different action/script. It does apply bleeding status.

I think a work around would be to make a new set of stats inheriting the spike trap template, but also apply poison status indefinitely.


Projects: Tomb of Horrors: Tomb of Horrors