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I see alot of people put planescape as the best,well its a great rpg no doubt its not the best.What i look for in a great rpg is will i want to play this again when im done??The answer with planescape is no.Its way to story driven for me to want to sit through all that text more then one time.


What can I say? I read a lot. I appreciate good writing.

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Morrowind is far and away the greatest rpg ever made and how you could even argue against it is beyond me.


Ever heard of subjectivity? Try it.

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Ive put in about 400 hours worth of game time with it, and i havent seen it all yet.To me that open endness is what makes an rpg great.I would even put NWN ahead of planescape just for the sheer amount of charecter abilities it has.

Whether you loved or hated morrowind you cant deny the magnitude that this game really is.Beleive me im not bashing planescape i enjoyed it to just not a 2nd time through.


Here's an argument for you: quantity does not equal quality.

I know a lot of people, myself included, who don't even want to finish Morrowind, let alone replay it. Oh, it's big and free, but so what? The wilderness is huge -- and what is in it? Tons and tons of plants, wild animals, and identical egg mines and ancestral tombs and smugglers' caves. Countless of NPCs? Oh yes, but is there even one of them that sticks out? Memorable? None. I can count on one hand the number of NPCs in Morrowind with unique dialogue. Personality is, apparently, quite out of question. The quests are many, but most of them consist of either: escort person X from A to B, kill Z to get Y, deliver C to D. Yawn. Repetitive beyond words. The map and journal are also quite awful -- and no, I'm so not going to buy the expansion packs to see if this is improved any. The main story? Seems to be advanced just via FedEx quests. Maybe there's more to it, but I quickly lost interest and never got far into the main plot -- that's how uninspiring it is. Give me actual substance any time -- like witty dialogue, interesting quests, and meaningful interactions with NPCs.

As far as I'm concerned, open-ended gameplay is waaaay overrated. Yes, I'll go back to the restrictive PS:T, KotOR, and other "linear" RPGs, thank you. They, at least, held my interest for more than thirty minutes and contain characters that I actually give a tinker's dam about.