So looking into _Waypoint in __Start I added following into INIT:

DB_WaypointInfo(ITEMGUID_BAN_Banners_Citz_SidewalkSign_Healer_A_000_8436773f-5e2e-46a9-b1d6-3349526e38ce,TRIGGERGUID_PointTrigger_035_769b25ee-5593-47bb-8e3c-215bf565d7eb,"WAYP_House");

In KB of _Waypoint we have:

IF
DB_WaypointInfo(_Item,_Trigger,_CurrentWP)
THEN
RegisterWaypoint(_CurrentWP,_Item);

So within KB of _Waypoint it should by default register all DB.WaypointInfo right?


Next up in _Waypoint we have:


PROC
ProcDoWaypointUnlock((ITEMGUID)_Item,(CHARACTERGUID)_Player)
AND
DB_WaypointInfo(_Item,_Trigger,_CurrentWP)
THEN
UnlockWaypoint(_CurrentWP,_Trigger,_Player);


In Game I assigned to the item the waypoint script that triggers CharacterItemEvent(_, (ITEMGUID)_Item,"WaypointDiscovered") and that triggers ProcDoWaypointUnlock.

Also from what i understood,"WAYP_House" isnt goint to be the string that gets displayed InGame so i thogth I missed to set a variable.


Any idea?


THX



Last edited by monzua; 28/10/17 11:11 AM.