If I'd wanted to suffer lifeless dialogue, joyless characters, and dead writing, I wouldn't be playing a RPG. I would be hitting myself on the head, repeatedly, with a blunt object.
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Like i said i wasnt knocking planescape,i think everyone should try it.
No, your bashing PS:T or not is not in question. It is, rather, your head-hit-wall attitude of "Morrowind is the best game EVAH! How can anyone contradict me?"
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You admitted yourself you havent gotten far in the main plot.Kinda like judging a book by its cover if you ask me.Finish the game then whine about how much it sucked.Atleast i can say i played through Planescape..Like ive said im not bashing it but just because a game has 1000's of pages text dont mean its the best by a long shot.By the way i remember planescape having many, many fedex quests itself.
PS:T had original themes, excellent dialogue, and unique NPCs to go with those FedEx quests. Morrowind does not.
I'm a literary masochist -- I can boast of finishing various awful books -- but asking me to finish a monster like Morrowind is a rather tall order. Suffice to say that I played it long enough to judge its NPCs, dialogue, the gameplay, and the overall atmosphere -- something that doesn't require finishing the whole thing. Well, at least the water was rather pretty to look at. Am not interested in putting myself through further neural pain.
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It is??? i suppose if you like playstation 2 rpg,s it would be as such.Open endness and charecter development is what seperates the pcrpg, and console rpg,s apart.This is why console rpg,s are looked at as inferior to pcrpg,s.Like ive said before im not bashing it but imo its not the best.Maybe top 10 but to much diolougue is a drawback planescape..
W00T! CRPG elitism! I just ranted about it in another post and here it crops up again. Which just goes to show how common a mindset it is.
Seriously, what gives you the idea that CRPGs are superior to console RPGs? Judging by individual products -- say, FFVII as opposed to PS:T -- I'll admit that the contents of PS:T are a lot more mature than FFVII's. Why does freedom, for some odd reason, equate to greater quality? Does freedom in a RPG somehow require better mental prowess, or better use of the higher brain functions that I don't know of? I simply don't understand why the CRPG genre attracts so many elitist pseudo-intellectuals. Does it say, somewhere, that you need to have a certain IQ to appreciate a RPG? Quite frankly, I find CRPGs to be the type of games that require least skill. No hand-eye coordination needed, no logical thinking needed for solving puzzles (ala adventure games), no strategic thinking most of the time (ala RTS). CRPGers simply have some patience, a favor for micro-management, and usually, desire for a good story. Oh, and some literacy. (Although the sheer amount of not-quite-coherent sentences and questionable English of certain people do put me in doubt sometimes.)
What seperates the much-maligned "console RPGs" from the elitist-attracting, CRPG is simply a difference in sub-genre. You wouldn't be asking for a complex story in Minesweeper, or open-ended gameplay in Tetris, would you?
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I dont mind reading text but the average player dont want to sit there and talk to 1 npc for 20 minutes.All that is,is a coverup for how short the game really is
As I said, I appreciate good writing. Without the dialogue and such, characters would not have been developed; the story would have had less meaning and impact. You want stats-development and the ability to wander as much and gather as much loot as you want? Fine, but that's not my cup of tea. There's no substance in such freedom, nothing to hold the gameplay together. Morrowind is, to me, just an electronic simulation of hiking the countryside.