- Ghosts in general are wildly inconsistent. Some are trapped reliving their own deaths over and over, others are perfectly aware and calm, carrying on a conversation.
Fair enough. But in general, ghost appearances were very consistent, in that no one appears till the body is surfaced. This is the only exception I recall so far.
- Torturer only boosts the duration of damage-per-turn status effects, so burning, poisoning, bleeding, and probably Death Wish. If it doesn't do damage each turn, it doesn't work with Torturer.
It should probably say so ingame then

Some more feedback, pretty much mopping up Act II at this points, warping around from one harsh fight to the next. Oh, and Paradise Downs. Navigating that'll be hell. Not that big a fan of needing teleportation or piramids to move about.
*The new "get item" sound is annoying
*"The midnight oil" and "a generous offer" are also the same quests? A generous offer is updated entering Blackpits and the cave. Reading a note/book updates midnight oil though. And then it's pretty much one or other or a seemingly random basis. Like A Generous Offer mentions finding the Temple, but Midnight Oil talks about the barrier in the temple. Really? Oh well, 2x 7500XP when finding the artifact due to it?
*Why are the voidwoken at the bridgekeeper level 9? You need to enter through the graveyard (lvl 12) making them pushovers. Or did I miss some other way across much sooner?
*Well, figured I would lock up Rory the rate giving the turtle a chance to talk, considering it was so conviently placed there... and it *wasn't* the sollution???
(I didn't waste a ton of time here trying to lock up the rat, no sireeee... :/)
https://youtu.be/LGNzBhpU0xQhttps://youtu.be/OdWgXdjLt7g (Putting food in the cage he would eat it from outside the cage, on the cage he would atleast enter)
https://youtu.be/jh4ryurbc9U*Can we know the ranges of Purge and Source Vampirism. Had a hell of a time with a shrieker at Blackpits till I realised purge has a MUCH bigger range. Fortunately I still had a purging wand with charges.
*The round robin is fairly unfair. Fighting the Eternals in The Blackpits, she can spawn 2 Eternal Spirits and they both get to act too before I even get any feedback in, generally killing one of my companions since you can't really decide teambuild there either.
*Always nice to have an instant-kill autosave (Alice Alisceon battle)

**Btw, that fight seriously sucks. I would say that's just bad design. Hasn't been this annoyed since Hannag at the toplevel started sprewing around lava right under my feet even if moving away or the Shriekers till I noticed Purge having a much longer range (no wonder I had no issue in ACT 1 but did now). Insta-kills just feel cheap.
*Saheila has source-powered skills but the "companion" UI doesn't allow you to see the amount of source possessed.
*All Lone Wolf ghosts have quests. Except Pigbane's. Still gives 10K XP for killing Pigsbane though?
*No bugs, no suggestions, just showcasing how funny it is books work perfectly on big fire-traps xD. Some good use of all those spare copies, eh?
http://steamcommunity.com/sharedfiles/filedetails/?id=1183915975