I think the Winterfox/LBane discussion is civil enough. It always hard to tell what tones are being used with writing. It's not the friendliest conversation, but it's still interesting.
I think genres such as RPG, FPS, RTS, adventure, action, platform, etc. are all becoming far too intermingled to have any clearly defined boundries anymore. Almost every game has elements from two or more genres. Sure there are "true" or "pure" RPGs and FPSs, but they are becoming less and less common. Why? Because they're tired of the old and people want different challenges. I'd call Beyond Divinity an RPG because you can decide your fate in many places and take part in your character's development. It's an adventure as you are following a set path with predefined goals and solutions. It's an RTS with the handling of several characters at once in larger scale combat. It's not an FPS, not at all.
Games are evolving. Companies are after larger markets. Gamers want more options and experiences. Beyond Divinity is a child of RPG and adventure and RTS. It has elements of all three, but is ultimately larger than any one parent.
EDIT: I realise your conversation is about a number of different RPGs. I'm simply using Divinity as an example I can relate to.