I think that's it. A lot of RPGs have become tactical or strategy games, particularly turn based ones. It's about dealing the most damage or finding the right trick to defeat each foe. I certainly get this impression from any Final Fantasy game or clone. The skills in Beyond Divinity are heavily biased towards combat. That's one thing that sets pen and paper D&D (and other pen and paper games) apart from most other "RPGs" , the sheer amount of interaction and knowledge skills available.