Hi guys,

name says it all. I would like to bring up a custom encounter where the players have to run (or duck and cover off to the side) a giant boulder rolling down a narrow hallway.

I think just starting up a turn order, adding in the boulder and consuming AP for movement should be fine, but I'm not quite sure how to implement it. All the stuff I see is about characters, and not items (which it is currently in my level).

Any advice would be much appreciated. Thanks.


Projects: Tomb of Horrors: Tomb of Horrors