Yea, as we both said Tags feel so close to being complete.

That's exactly what I'm saying about damage though. Dynamic damage would allow us to achieve that because we could modify the damage value based on external criteria, such as unique effects from items as opposed to having to either "negate" the damage which would still fire 'OnDamage" events, or make a 0 damage version of each ability and then swap the skills out on cast.

Hell, between dynamic damage and tags we could probably fake our own elemental properties if you are ok with the UI not really supporting it.


Edit: Also, forgot to mention that tags not working on boosts is a pretty big deal.

Last edited by Sinistralis; 30/10/17 06:42 PM.