[quote=Seter]Sorry you had to go over your scenes and assign sounds again. But we considered current naming better than previous because now it search/design friendly. Before when you had tracks uniquely named it was hard to look for track suitable for current situation. Now titles reflects track content and it should be easier to find appropriate. [/quote]

No worries. And I appreciate the work you gals and guys are putting into the game!

As additional feedback, I think having an extra music selection box for combat would be helpful. At the moment, if I wish an area to have a certain music, I pick and play it. However, I want the combat music in the same area to be something I pick, not a track the game decides to play. Which means I have to look for the specific track and play it when the combat starts for the players.

It would be a nice quality-of-life addition if the GM could choose exactly which track will automatically play for everyone if combat starts.

A simple progress bar with the elapsed and total time of the track would be great as well. The GM would, if required, know at a glance how long each track is and how long everyone has been listening to it. The seek bar would also help with creating maps quickly, as currently you need to spend quite a bit of time selecting the appropriate music, only to find that perhaps the middle or the end part don't quite fit. The ability to skim through the tracks like that in-game and also adjust it for the players on the fly would be handy.

Obviously these are just some of my things on the wishlist. The biggest thing I really care about - as far as music goes - is the ability to play custom tracks. :)

Also, apologies about my previous post. I don't know why my English got so horribly broken.