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Joined: Oct 2017
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stranger
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stranger
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Joined: Oct 2017
Heya,

is there a tutorial on how to make an actual functional body of water like the coast lines in the main campaign? (Entering the water applies a wet de-/buff)

All I could figure out so far is to create a water plane through the Instance Painter and adjusting the regular ground around it. The water plane is just visual though.

I know I can add a water surface below the created water plane to give it "wet" sound effects etc. but I dont think this is the correct way of making functional water?...
For example, if someone throws fire into water created like this, it will effectively remove the water surface even though the instance painted water is still there visually.

Joined: Oct 2017
Location: United Kingdom
journeyman
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journeyman
Joined: Oct 2017
Location: United Kingdom
Larian_KVN posted on how to do this in this thread

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=629359

Bsaically you need to add a NAT_ water plane from the root templates (one with a physics ID).


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