PAK mod locationIs there any practical reason, for adding UUID's to mod names at all, other than the extremely unlikely event that two mods would be named the same.
Generally no, although in a few select cases the path is used to parse the mod's GUID before the mod is loaded.
We have several in-house mods that do not have the GUID in their folder name, so it will
generally be OK, but it is unsupported. We can not fix bugs caused by anything you do outside the editor.