Branvex figured it out!
I probably forgot to mention that Raider 1 and 2, were following TalkingRaider when combat started and apperantly that mess it up big time!
So I stopped having the 2 raiders following the other and now combat works fine.
There seems to be a procedure to follow (pun intended) when you want NPCs to follow others.
*How to use
- Make sure Owner and Follower are Global
- Give follower the GEN_Follower script (Either use the build in follow Behaviour or create own customized follow script)
- Add Follower to DB_Followers and add the Char flag that is set on a char to make owner.
- Add follower to DB_FollowerIgnoreRegions if you want it not to appear in certain regions
- Add follower to DB_FollowerDisapearInTrigger if you don't want the specific follower to show up in certain triggers
- Add trigger to DB_HideAllFollowersInTrigger if you want no followers to show up in this trigger (Such as HoE)