Warriors also have limited utility and options in combat. Knock Down is the flavour choice they have, and them having a reliable way to cause it is fine by me. Other CC being nerfed is because a mage can toss two magic spells in one turn and do big damage on top of the guaranteed stun.
I think the argument really is that Battle Stomp is the one ability they have that is unique and works consistently. Taunt, provoke, deflect, etc all are very situational and unreliable.


Trap Strats: DOS1:EE? Cheese - DOS2? Mashed potatoes - Proper nutrition is key to dungeon delving.