UPDATE: This is what I have so far. Maybe someone knows a little more about scripting behaviours than I do, and can help with the final touches.

I have done a poor man's solution, of create new character template from the Spider, and changed the visual resource ID to that of a nice, hefty boulder item I picked out (I am fond of the slate ones - they look like death incarnate barreling towards you). However, as it still has the Spider AI, the boulder goes on a carnivorous rampage (funny in it's own right) but not what I would like for the level.

I was thinking of setting it on a predefined Spline patrol once a trigger is activated, and then set it offstage once it gets to the 'bottom' of the slope (another trigger), but two major things I still don't know how to work out:
1) I'd like it to start up combat turn order so players can try stuff, and
2) Collision detection on a character for damage

Any advice would be very welcome. Thanks in advance


Projects: Tomb of Horrors: Tomb of Horrors