Originally Posted by WMC51
The core issue there is they don't think GM mode is intended for exploring but rather you tell the story and just use the game to load encounters. You can tell by the missing features and small level sizes that this was how they envisioned it.


I don't think there is anything wrong with how they envisioned it (it is functional), but if they hear the same request from the community over and over they may be more willing to expand their original vision.