So the level template system is in theory pretty ingenious and practical, but...
It doesn't seem to go hand-in-hand with story goals, as if you add a level template to a level, as in my test, I added a small testlevel to another level. Any story goals written for the small testlevel will no longer work, example;
An event trigger that makes a displaytext trigger, works in small testlevel but not in its level template in the other level its added into. Any item added in the level template gets a completely new GUID.
I post here in troubleshooting because somehow I feel that can't be the intended design? Or is the workflow make the entire map down to each brick > add to main level > add characters, items, loot, secret digspots +++ while in the main level > write story goals ?
Last edited by The Composer; 01/11/17 06:08 PM.