Dodging is extremely rare though (which also makes most accuracy buffs worthless). If many fights featured 50%+ dodge enemies things would become more interesting. Dodge can be easily negated by some abilities like glitterdust though(that is worthless now because there are too few targets it's worth using on), so physical resist should also be a thing imo.
Besides, there are physical damage spells that do tons of damage and can't be dodged, like blood storm or grasp of the starved, which makes necromancer the highest damage archetype lategame no contest, so physical is just OP as a damage type.
Last edited by MadDemiurg; 01/11/17 06:09 PM.