I would prefer it if scripted encounters just gave bosses impossibly high amounts of initiative, because as it currently stands, if you have more initiative then the enemy, it puts you last rather than second (which it would do if the enemy had more initiative then you). It is pretty silly going last with the highest initiative.

Also, it is quite possible to accidentally out initiative every monster in the game, especially in lone wolf. Even if you invest all your stats in your damage stat and then dump the rest into wits for crit chance, in A4 there are quite a few pieces of gear that give excessively large amounts of initiative (5+ on a single piece) and the enemy with the highest initiative in the game, has an initiative of 68. It is quite possible to get your turn skipped as a result of this.