Originally Posted by Avamarivash
Originally Posted by _Vic_

If you have more initiative than the boss


you think you can have more than infinite ? lol

whatever...


You misread my previous post, read again

Originally Posted by _Vic_
Originally Posted by Avamarivash
Originally Posted by _Vic_
It is scripted that they act always first, and if some character has highter iniciative than him skips turn.


Why don't they put 1000 iniative on boss instead of scripting... whatever they are scripting, causing countless problems ? I don't understand.

Anyhow the iniative system is far from perfect and it would benefit from a rework of some kind imo.


Because that way the boss will be first in all turns, not only the first one. You can outpace the boss in turn 2 and beyond after he made his move.
And as I said, I find no problem in bosses being... you know... bosses. I even prefer some of them being more like Hannag or Alice


if you gave the boss infinite initiative he always be first. But if you give him a force script to be first and then normal initiative he only be first in the 1st turn and then the rules apply normally, so you can outpace him as any other enemy. That is the way it is made now and it is a solution far more elegant and logical that the brute-force-approach solution you proposed.

Last edited by _Vic_; 01/11/17 10:52 PM.