Originally Posted by Avamarivash
Originally Posted by _Vic_

if you gave the boss infinite initiative he always be first. But if you give him a force script to be first and then normal initiative he only be first in the 1st turn and then the rules apply normally, so you can outpace him as any other enemy. That is the way it is made now and it is a solution far more elegant and logical that the solution you proposed.


Why would you want the boss to be outpaceable from the second turn ? didn't you say you liked tough bosses like Alicescon ? Well ... actually the script solution works ... if it was designed to be like that, but i think it's awfully complicated for such a simple task. And it's buggy. Hence this thread...


I dont like tough bosses made giving them high numbers so you can only overpower them, I like bosses you can outwit. It is easy to do a tough boss: High Hp, Inmunities to all, one hit kills, infinite initiative... Just give them high numbers, the easy, braindead and lazy solution.

If you made a boss who always go first no matter what in all turns because he has infinite initiative, you are making the player throw away any iniciative tactics for this fight he developed, because there is no way you can outrun the boss. If you make it difficult but achievable, the player can use more types of strategies to defeat the boss. You can win using different skills or characters, or change your tactics in other playthrough. Options. That kind of things do the fights richer, IMHO.
Make hard bosses and give the player several solutions, make him think strategies to overcome the boss´ tactics, that is the tricky part, but rewarding when you do it well, like Hannag, Alice...

Last edited by _Vic_; 01/11/17 11:38 PM.