Thanks for the resources. It's a D&D setting - there's no getting around having to implement some new skills/items/gameplay. As for D&D skills, I have not thought too much about them, to be honest. A good chunk of skills already have an adequate counterpart in Divinity, but certainly could add more original D&D skills. The first challenge is to port as much as I can over, then worry about the clean up.

It's a tough choice, since the base gameplay is great on its own - we all bought the game. I may very well end up releasing 2 versions - one using only the skills granted in Divinity, the other would be much closer to a D&D experience.

However, I'm an old schooler, and I found the 5e D&D to be a bit... non-threatening. Not that it's bad, but there just isn't as much customization as I would like, as in say, 3.5e (which the pdf I am using is written for).

Finally, what kind of demi-lich builds a tomb and just leaves? I'd suggest replacing your head slot with the Head of Vecna. Let the knowledge God lead the way.



Projects: Tomb of Horrors: Tomb of Horrors