Originally Posted by MadDemiurg

Actually this is not really true.

1. Gap closers are plenty, cheap, and many of them don't event cost you damage (e.g. blitz attack or backlash). You're also leaving out rangers who don't need to move at all.
2. Except they do apply one of the most powerful CCs in the game - knockdown. Some scoundrel skills also have status effects (these aren't great but just to point out)
3. Except enemies using these are almost non existent and even when you face them they're usually not that difficult to work around
4. No, see 1)
5. Except I can probably count the enemies you hit with less than 90% chance with the fingers on one hand. Also, dodge applies to elemental weapons (staves and wands) too.


Yes, it is true.

1. When you only have 4 AP, spending your AP to close the distance is incredibly expensive. You rattle off the only 2 abilities that deal direct damage as some kind of evidence that's the norm. What you don't mention, and this is the best part, is that they 4 turn cooldowns and do less damage and/or don't have you placed in the spot you were hoping to be in and still make you susceptible to terrain effects.

2. No, they don't. That's the entire point of the ability is to apply that status, it doesn't come free and requires you to be in a specific range as it doesn't benefit from high ground and can be nullified due to elevation. The most powerful CC is charm, then madness, a polymorph and finally to a lesser extent, terrify. Not fuckin' battlestomp... Which is literally only like, what, 2 abilities? Lmao! Get real.

3. Do you play on Honour mode? I doubt it, judging from your (lame) excuses on why physical based abilities are harder to use.

4. You're a clown. Play a rogue and try to navigate a big battle's clusterfuck to try and line up backstabs. But sure, see #1.

5. Are you a Lovecraftianesque eldritch horror? Otherwise, there's no way you have that many fingers. Again, probably your experience on Explorer mode or whatever you play on. As a melee main in this game, I have to run a venom gemstone in my amulet at all times no matter what to mitigate my chances of missing constantly. I literally cannot replace my amulet, even if it's better in every conceivable stat, because it doesn't have an open slot. Even with a large venom rune, my chances to hit are typically 95 percent or thereabouts.

You kids keep bringing up how shit magic is and blah, blah, blah, but you guys never mention how versatile, how much cleave, the range advantage, the god-tier bonuses from height, the mitigation available, the nightmare maze you can make for AI to navigate with terrain and how many statuses are woven into each spell. Nor do you make any mention of how melee classes basically MUST have points put into these schools for the mandatory buffs.

But yeah, magic is bad and physical is too stronk. Smh. What a bad joke.

Originally Posted by lx07
it directly hits vitality even though the tooltip says piercing. That surely must be a bug assuming piercing damage is physical.


Piercing is exactly what it says it is - piercing, true damage.

Originally Posted by Stabbey
I would actually call those demons a case of Bad Design because it forces you to have both sources of damage on your main character without any warning that would be necessary.


They really are stupid as fuck.

Last edited by Alexstrasza; 02/11/17 01:48 AM.