Yes, it is true.
1. When you only have 4 AP, spending your AP to close the distance is incredibly expensive. You rattle off the only 2 abilities that deal direct damage as some kind of evidence that's the norm. What you don't mention, and this is the best part, is that they 4 turn cooldowns and do less damage and/or don't have you placed in the spot you were hoping to be in and still make you susceptible to terrain effects.
2. No, they don't. That's the entire point of the ability is to apply that status, it doesn't come free and requires you to be in a specific range as it doesn't benefit from high ground and can be nullified due to elevation. The most powerful CC is charm, then madness, a polymorph and finally to a lesser extent, terrify. Not fuckin' battlestomp... Which is literally only like, what, 2 abilities? Lmao! Get real.
3. Do you play on Honour mode? I doubt it, judging from your (lame) excuses on why physical based abilities are harder to use.
4. You're a clown. Play a rogue and try to navigate a big battle's clusterfuck to try and line up backstabs. But sure, see #1.
5. Are you a Lovecraftianesque eldritch horror? Otherwise, there's no way you have that many fingers. Again, probably your experience on Explorer mode or whatever you play on. As a melee main in this game, I have to run a venom gemstone in my amulet at all times no matter what to mitigate my chances of missing constantly. I literally cannot replace my amulet, even if it's better in every conceivable stat, because it doesn't have an open slot. Even with a large venom rune, my chances to hit are typically 95 percent or thereabouts.
You kids keep bringing up how shit magic is and blah, blah, blah, but you guys never mention how versatile, how much cleave, the range advantage, the god-tier bonuses from height, the mitigation available, the nightmare maze you can make for AI to navigate with terrain and how many statuses are woven into each spell. Nor do you make any mention of how melee classes basically MUST have points put into these schools for the mandatory buffs.
But yeah, magic is bad and physical is too stronk. Smh. What a bad joke.
I love how people resort to insults when they run out of arguments. Yes, I did 1 tactician and 1 honour playthrough (although the honour one was LW, so kinda easier, but it's not a problem to do it once you know the game in any case, it's not XCOM where you can be screwed by extreme rng or anything).
1. There are many more gap closers, I've only listed 2 as an example. And minor repositioning is easily done via the Pawn, which is 0 AP. Backlash does 50% damage for its 1 AP which is as efficient as normal attack, blitz does 140% if it hits 2 enemies. You only take 1 tick from terrain effects when respositioning with teleports which is pretty negligible. You also still don't acknowledge the existence of rangers who don't give a shit. As for cooldowns, in most battles you would only need to teleport a couple of times before its over.
2. Charm is stronger than knockdown but battlestomp is aoe (if we talk just about abilities) and does pretty high damage. Charm is single target, no damage, 3 AP (if we don't consider consumables, which I never felt a pressing need to use and there are physical ones as well). There's also chicken claw if we count hard CC vs physical armor. That's usually plenty of hard CC for one character. Statuses on magic abilities are also not "free" or is Charm free with 0 damage and 3 AP? The only free statuses come from elemental weapons proccing their element on the ground surface below target and these only somewhat compensate for the lower base damage.
3. Yes, I do, and abilities negating physical damage on enemies are super rare. 40% elemental resist is a norm on tank mobs later on. Dodge aura is like a couple of unique mobs in the whole game?
4. I've played rogue and it's extremely easy with The Pawn, Duck Duck Goose and all the relocation abilities. Tactical retreat doesn't even really cost you AP since it gives 1 back next turn. Also, the "extremely annoying terrain effects" aren't even a big deal in the 2nd half of the game since their damage scales poorly compared to your armor.
5. And I've never used venom gemstones (everyone is using fire for crits) and never had any issues with the game. You usually have 90+ hitchance vs most things. Enemies that actually have decent dodge like earlygame silent monks are super rare. I also run hothead on most characters eventually, so that might help a bit.
I would actually call those demons a case of Bad Design because it forces you to have both sources of damage on your main character without any warning that would be necessary.
They really are stupid as fuck.
Very nice way to talk about developers, I'm sure they will listen to your polite and intelligent feedback. Carry on.
TL;DR go away troll