Actually, at this point, Noisy Crypt would not be a good point of reference for a new, standalone campaign. It was created at a time when I was essentially forced to have a dependency on Origins, so any campaign trying to follow its example for character creation would also need to have a dependency on Origins.

Have you tried going through the character creation tutorial for Implementing a Basic Quest? It explains how to use the more generic character creation template on the wiki and modifying the values in the INIT section to match your own campaign.

Last edited by Windemere; 02/11/17 04:20 PM.

DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods