Actually, at this point, Noisy Crypt would not be a good point of reference for a new, standalone campaign. It was created at a time when I was essentially forced to have a dependency on Origins, so any campaign trying to follow its example for character creation would also need to have a dependency on Origins.
Have you tried going through the character creation tutorial for
Implementing a Basic Quest? It explains how to use the more generic character creation template on the wiki and modifying the values in the INIT section to match your own campaign.