Hello. I am currently developing a Skill Addon mod for DOS2 and am struggling to figure out how to make a handful of mechanic / skill effects work properly. Two of these are loosely based off combustion.
The Skills I'm trying to get to work properly (and the problems I'm facing) are as follows:
Boil: Deals Low Fire Damage. Deals bonus damage if the target is wet.
Cold Snap: Deals low Water Damage. Deals bonus damage is the target is frozen.
As far as I can tell, the method of doing this is to create a condition under SkillProperties (Target:IF(WET):BOIL,100,0) and then create a status Boil that deals X damage? But can I create a status that only deals damage for one turn, and if so, where would I place it (STATUS_DAMAGE)?
I tried modeling the skills off of combustion, but the status that applies (COMBUSTION) isn't anywhere to be found on the Stats Editor, weirdly. There's also no "if" in that attack's Skill Properties, which I take to mean that the Status COMBUSTION is what calculates any extra damage. So is there another category of status where COMBUSTION is hiding that has more complex damage calculations, and where I'd place the statuses for Cold Snap and Boil?
I'm kind of lost.