On a second note, I know that skills are hardcoded in the sense that we can't add new ones. But what about modifying existing ones? Changing their name, and the bonuses provided etc. Would that work?
I answered a similar question about changing Lone Wolf, so here's part of
my reply:
---
This is the description of Lone Wolf:
Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, and doubles invested points in attributes and combat abilities (except Polymorph ability), while you are adventuring solo or with at most one companion. This bonus is temporarily removed while there are more than two members in the current party. Incompatible with Glass Cannon
You can change the values of Max AP, Recovery AP, Vitality, Physical Armour, and Magic Armour.
key "LoneWolfMaxAPBonus","2"
key "LoneWolfAPBonus","2"
key "LoneWolfMagicArmorBoostPercentage","30"
key "LoneWolfArmorBoostPercentage","30"
key "LoneWolfVitalityBoostPercentage","30"
What you can't change:
- You can't change whether Lone Wolf "doubles invested points in attributes and combat abilities."
- You can't change whether the Polymorph ability points are excluded from that bonus.
- You can't change the conditions "while you are adventuring solo" or "with at most one companion."
- You can't change whether the bonus is "temporarily removed."
- You can't change the party limit in the condition "while there are more than two members in the current party."
---
Same concept for other talents.