Originally Posted by Peaches
For one, I don't buy into the notion that mixed damage parties are "gimped". Are they less efficient? A bit, yeah. But enemy encounters usually involve so many enemies that you can split your physical and magic damage between enemies without "wasting" any breaking through armor. Not to mention by going pure magic or pure physical, you lose the option to target enemy's lower armor for more efficient CC or exploit negative resistances (or lack thereof). At the end of the day, pure parties are a bit better, but I don't think it's the huge problem some players make it out to be.


Sure, mixed damage works fine for trash mob fights. But they are inefficient against bosses with high armor on both.

Originally Posted by Peaches
Second, Terrain is weaker but I think it could just use a 50% damage boost or something. I don't think the Armor system makes it less dangerous, since it's eroding your defense against CC. I think the issue is tied to something else you brought up; Level scaling; which I also agree should really be toned back. It's why I think your health and armor greatly outscale the damage dealt by terrains by the mid-game, making them a nonissue.


I agree with this.

Originally Posted by Peaches
Third, I strongly dislike your suggestion for the memory system. I don't see any problems with the current system personally, so I'm not sure what exactly you're trying to address by changing back to DOS1's system.


To fight against DPS bloat. In the late game you can simply oneshot everything with a barrage of master skills, eliminate the need for tactics. With the new memory system, you can't do that anymore.


Originally Posted by Peaches
If you ask me, what DOS2 needs is more armor piercing status (shackles, flaming crescendo, etc) so that everything doesn't need to compete with hard CC (and more defense against cc to compensate) and to ditch the round robin initiative system. I'd also strongly suggest placing the whole of Arx's content BEFORE the Nameless Isle.


Agreed