Originally Posted by Stabbey
Originally Posted by Sharp
Somewhere else in A4 there is a valve that turning will kill every single npc in arx. Do you also think this is a bad design?


No, because the valve and the consequences for turning it are clearly indicated at the time you can turn it. That is not the case here. There is a difference between "do this and you will definitely kill pretty much everyone" and "do this and you will have no way of knowing who dies". AND once again, in this case, I did not make the choice.


EDIT: I'll also mention that I was totally on board with this whole part right up until I realized that I'd need to go back several hours, redo the boss fight, and re-do all the shopping for level 21 gear.

The dilemma worked for me, it was effective, it was already doing its job. Screwing over players is absolutely not necessary for the sequence to have the intended effect.

There's also need to have only one vendor for the books in the act. Add redundant vendors and I would be back on board with this.


You did make a choice though. You made the choice to NOT try and dissuade her. In a game the npcs make a sum total of 0 choices and the players make all the choices. If you had chose to try and dissuade her, the outcome would be different.

I am pretty sure if you were to count the number of candles snuffed out in the demon encounter it would exceed the number of people living in arx, it makes sense that some people in arx would die and that some of them would be significant. When you are standing at the candle scene, you know that a lot of people will die if you snuff them out, you don't exactly know who or where, but you know you are killing a lot of people and a lot more people then you would kill if you exterminated arx. Considering that you are killing a lot more people, the consequences are a lot less severe.