Hi, yes it works but: You might want to add to the wiki that in order for the guard to react on the trespassing the character needs to have script "CRIME_HumanReactions" assigned.

In addition for all who dont know how to "You have to overload and implement this routine" works. Just define the PROC before PROC_CheckPointDialogue(_Player, _Guard) is called in _GLO_Chechpoints like this:

PROC
PROC_CheckPointDialogue((CHARACTERGUID)_Player, CHARACTERGUID_S_RC_MIL_GuardWolf2_c55778a5-fa1f-484d-86d2-dc625d51ca59)
THEN
Proc_StartDialog(0, "RC_MIL_LastWarning", CHARACTERGUID_S_RC_MIL_GuardWolf2_c55778a5-fa1f-484d-86d2-dc625d51ca59, _Player);

Thanks again Trinkerer!

Last edited by monzua; 05/11/17 08:54 PM.