Hi all,
I'm in the middle of trap-ifying my dank dungeon of doom, but I'm stuck at a particular type of trap. I need these styles of trap to slowly but continuously move the Player Character towards the object (possibly start turn order and use AP, might work better).
However, from the bit of testing I've done it seems that Osiris scripting is the least effective way to go about it. I might have to make a behaviour/item script and give it to some items, but that is leaving my area of expertise. Can anyone help me out?
Thanks.