Hello guys
there are some intresting ideas here and i would like to comment on some.
The 40 ap that somone mention is a very good add as it allows the game to be tweaked in a more detailed way.
Leadership should be global in fights. When the fight begin the leadership buff should be applied to everyone in the group no matter the distance from that character provided that they are also in combat.
Constitution should be more essential than it is right now. I feel like i dont have to put a single point in that skill even though it effects the most important thing in the game...your life! To me, higher constitution should reward the player/opponent with physical restistances and lower the damage from physical attacks up to a percentage. For example if you have 50 points in consitution you get hit by 50% less damage. Now the game feels like whoever attack first kills and all characters are glass cannons.
Retribution should be removed from the game and in its place there should be a skill that buffs the offensive abilities of players like more accuracy, crit chance and even damage. Also this skill once in fight it will have a global range.
Crit chance should never get higher than 50%
I find it frustrating that crit chance can be more than 100% by specific builds. I'm a big fan of crit gameplay but having a permanent 100% crit chance is plain stupid.
Memory. This is a tricky thing. My thought of that is that we can remove that skill completely and spell slots are given by the number of the points allocated in the combat skill. For example if i put 5 points into huntsman then i get 5 memory slots for huntsman spells only (or 4 or 3...we ll figure out the formula but you get my point) if you put 10 in pyro you get pyro spell slots and this goes on. Since we have 1 skill less we need to make the rest more necessary so more points should be put in them as well. So a lvl 10 plate armor may require 13 str but a lvl 20 should require 16-17 so you have to put some more skill in a non primary skill if you wanna have a mage with plate armor ect.
Wits. Since this skill is adding to crit and as i mentioned above i dont want the game to let you get extremely high values of crit, i would suggest for this to reduce its effectiveness to half crit per point but also provide some penetration (physical and magical) so a portion of your attacks goes through armor and damages directly the HP.
These are couple of my suggestion. Feel free to comment.