I posted this on this Mods bugs tab
Interesting Uniques by Baardvaark

Maybe an indication of why the change in Weapon type, made it vanish on existing owners, I couldn't equip it, as a weapon.

Original post
New Hanal Lechet is a Helmet, not an Axe
Just arrived off the Ship, and pretty much gone straight to this chests location.
Which is the Magister/Dwarves Convoy Battle interrupted by Voidwoken

Save was created before bugged Hanal Lechet update, never loaded with update installed.
That update made the Single handed axe disappear, even after the fix patch was installed, and I was affected by that as well.
Rolled back to before leaving Ship save, to recover the axe.

I can't test thisis on any of these patches due to unrelated issues.
patch_divinity_original_sin_2_3.0.146.969_hotfix2_(15543)_to_3.0.150.188_(15911).exe (CTD on save loading)
patch_divinity_original_sin_2_3.0.150.188_(15911)_to_3.0.150.760_(15976).exe (Main Character Vanishes, leaving Blue Pyramisd behind)
patch_divinity_original_sin_2_3.0.150.760_(15976)_to_3.0.150.954_(16069).exe (Main Character Vanishes, leaving Blue Pyramisd behind)

I've reloaded game as far as this GOG Patch.
patch_divinity_original_sin_2_3.0.146.814_(15494)_to_3.0.146.969_hotfix2_(15543).exe

That is the last patch working with my saves at the moment.

This is what I saw in the chest
[Linked Image]

Not sure How to wear my new Helmet.
I was thinking a Center Parting would be best.
Taking full advantage of that Cleave Damage to get a nice straight dividing split.

This stopped me equipping it as a Weapon, and being undecided about whaere to put that partng means I haven't tried to equip it as a helmet.

One weird bug this one, and I found the Cause, though it makes no damn sense.
The game patch mistakenly changed this to a two handed weapon, and now has reverted it, due to impact on existing saves.

Public\UniqueUniques_0704caa9-49c2-479e-9877-97da52fe12d2\Stats\Generated\Data\Weapon.txt
The Hanal Lechet Entry is this one.

Quote

new entry "WPN_RC_UNIQUE_Axe"
type "Weapon"
using "_RC_TwoHandedAxes"

Changing the weapon back to the original one handed instruction, brings it back to being a one handed weapon
Quote

using "_Axes"

I have no explanation as to why it becomes an helmet though, but this change, fixes it.

Last edited by Uhuru NUru; 06/11/17 11:49 AM.